Welcome to my portfolio!

Check out my work below.

Lordbound

Independent Project
(2016 – Current)
Engine: Skyrim Creation Kit, Papyrus Scripting Tools
Task Description: Level Design


Ambitious expansion-sized mod for which I created new dungeons
as part of my graduation thesis.

Responsibilities included:

  • Research of level design templates aimed at increased working efficiency, including extensive playtests.
  • Design, creation and iterative polish of new Skyrim dungeons.
  • Scripting of brand new gameplay scenarios.
  • Extensive documentation of entire design process for my thesis.

  • Read More

    Drakensang Online

    Bigpoint, Berlin
    (2015 – 2016)
    Engine: Nebula Engine (In-house)
    Task Description: Level Design


    Drakensang: Online is an action adventure MMO for the PC. I worked on the game for 6 months for my internship.

    Responsibilities included:

  • Design, creation, polish and integration of new levels.
  • Creation of style-guide prototypes for possible future content expansions.
  • Adaption of existing levels for time-limited events.
  • Solving various issues in existing levels, by solving bugtickets and by playtesting upcoming content.

  • Read More

    Dovaanas

    Independent Project
    (2014)
    Engine: Skyrim Creation Kit, Papyrus Scripting Tools
    Task Description: Level Design


    Personal modding project of 21 weeks with a strong focus on environmental storytelling.

    Responsibilities included:

  • Design, creation and iterative polish of one high-quality level.
  • Research of environmental storytelling techniques, including practical application and extensive playtests.
  • Extensive documentation of the design process for a university course.

  • Read More

    Hyper Turny

    Student Project
    (2014)
    Engine: Unity 3D
    Task Description: Project Management, Game & Level Design


    Hyper Turny is a frantic arena fighting game for the PS4 and PC. Created as part of a university course in 14 working days.

    Nominated for “Best Student Game Design” and “Best Student Technical Achievement” at the Dutch Game Awards 2015, won “Best Game” at the university yearly Gamelab awards.

    Responsibilities included:

  • Guided creative direction of the team and led a team of three designers.
  • Helped adapting to mid-project transition to include PS4 development.
  • Managed collaboration with external audio engineering student.
  • Collaborative creation of levels in Unity 3D, including continual balancing and tweaking of gameplay mechanics.

  • Read More

    Dew: Path of Trials

    Student Project
    (2013)
    Engine: Unity 3D
    Task Description: Management, Game & Level Design


    Dew, Path of Trials is a co-op puzzle game for the PS4 and PC. It was created as part of a university course of 28 working days.

    Won “Best Game” at the university’s yearly Gamelab awards.

    Responsibilities included:

  • Team management, project planning, risk control and documentation, including daily supervisor reports.
  • Practical level creation, including playtesting and iterative work.
  • Continuous creation of new puzzle ideas and concepts with the design team.

  • Read More